Deep 3D Practice
From CAD modeling to characters, VFX, advertising, and Unreal Engine production.
I am open to new 3D projects, production work, animation, VFX, and visual ideas.


A 3D artist specializing in modeling, animation, and visual effects. I create both stylized and realistic assets for games and media, spanning the entire 3D pipeline.
Download My CV...my skills
Not just numbers, but a clear production base: characters, animation, school, VFX, and original stories.
From CAD modeling to characters, VFX, advertising, and Unreal Engine production.
Mascots, product videos, explain animations, process visualization, and business visuals.
Concept, sculpting, retopology, textures, rigging, animation, rendering, and compositing.
Stylized heroes for cartoons, advertising campaigns, cinematics, and brand communication.
Author courses in Blender, Houdini, 3D modeling, rigging, animation, and VFX workflows.
Animated films, worlds, characters, and stories developed inside the Poligonium ecosystem.