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Necromancer
ІГРОВИЙ ПЕРСОНАЖ

Necromancer

ZONERFOX / UNREAL ENGINE

A game-ready 3D character for a Zonerfox Unreal Engine project. The work included concept development, sculpting, modeling, texturing, asset preparation, and Unreal Engine integration.

Created JUN 2024 Client / Project Zonerfox / Unreal Engine game Category Технічна інтеграція
Presentation Frame 3 items

Project

Necromancer is a character-production project by Poligonium, built for commercial, cinematic, or media use. The work focuses on a clear silhouette, expressive stylization, production-ready geometry, and a final look that can be used in real presentation materials.

Scope of Work

The production process covered the key stages of 3D character creation: concept adaptation, modeling, sculpting, texturing, material setup, preparation for rigging or animation, lighting, camera work, and final presentation renders.

Result

A game-ready 3D character for a Zonerfox Unreal Engine project. The work included concept development, sculpting, modeling, texturing, asset preparation, and Unreal Engine integration.

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