I am open to new 3D projects, production work, animation, VFX, and visual ideas.
A game-ready 3D character for a Zonerfox Unreal Engine project. The work included concept development, sculpting, modeling, texturing, asset preparation, and Unreal Engine integration.
Necromancer is a character-production project by Poligonium, built for commercial, cinematic, or media use. The work focuses on a clear silhouette, expressive stylization, production-ready geometry, and a final look that can be used in real presentation materials.
The production process covered the key stages of 3D character creation: concept adaptation, modeling, sculpting, texturing, material setup, preparation for rigging or animation, lighting, camera work, and final presentation renders.
A game-ready 3D character for a Zonerfox Unreal Engine project. The work included concept development, sculpting, modeling, texturing, asset preparation, and Unreal Engine integration.